Sword Hunter Swords: Named Swords, Chests, and the Merge Ladder
Named Sword Hunter swords and how to get them: current code rewards, Chests that open into random Swords, the five-stage merge ladder, and Base merging rules.
Swords in Sword Hunter come from three places: redeemable codes, Chests, and cash-funded buying and merging at your Base. Current codes hand out the Pickle Sword (PICKLE), a sword from SWORD (labeled Valor Sword, though code lists currently disagree on that name), a Sword Skin (Pickle111), and an Admin Sword Skin (SORRYGUYS). Chests open into a random Sword — each with a unique statline, and the higher the stats, the more powerful you'll be — and 2KCCU, 1KCCU, and UPDATE are the codes that grant Chests. From there, merging walks you up a ladder from a LV.1 stick to the huge blue sword players call Rank 999. A complete catalogue with per-sword stats isn't documented yet; below are the swords and sword items named so far and how each one is acquired.

Swords and sword items from codes (September 2026)
Codes are a standing sword source — they hand out everything from Cash and Eggs to boosts and new swords, and a typical first-hour reward is cash, luck, eggs, or a free sword. The sword-related rewards named in the September 2026 lists:
Comparison
| Code | Sword-related reward |
|---|---|
| PICKLE | Pickle Sword |
| SWORD | Valor Sword — current code lists disagree on the label (also shown as “New Sword”) |
| Pickle111 | Sword Skin |
| SORRYGUYS | Reward bundle including Admin Sword Skin, plus 2 Cash Boost 3, 2 Loot Boost 3, and 2 Coin Boost 3 (each 5 minutes), 2M Coins, and 2M Cash |
Two notes on those entries: check the SWORD reward text in-game when you redeem, since the label varies between code lists, and it isn't stated whether Sword Skin and Admin Sword Skin are cosmetic-only or affect your sword's stats. These lists are September 2026 snapshots — codes expire and rotate, so recheck them before redeeming or after a game update.
Chests open into random Swords
Chests are the other standing sword source. The rule: "Chests can be opened to give you access to a random Sword. Each Sword has a unique statline; the higher the stats, the more powerful you will be." That statline sentence is also the only documented link between sword stats and power. The Demon Chest is the chest named explicitly under this rule: "Demon Chest can be opened to receive a random Sword." Two codes grant chests: 2KCCU and 1KCCU each give a Demon Chest plus 2,000,000 Cash, and UPDATE gives an Imperial Chest plus a 3x Money Boost (30 mins) — making all three indirect sword sources through the chest rule. Two boundaries matter here: the Imperial Chest itself isn't documented to contain a random Sword (the rule is stated for Chests generally), and the UPDATE reward's label currently differs between code lists — Imperial Chest with a 3x Money Boost for 30 minutes, versus "Weapon Chest, 2x Money" — so check the reward text in-game when you redeem.
The merge ladder: five stages in order
The visible ladder reads, in order: you start with a LV.1 stick, move through steel and gold blades, pick up a cave gem sword, push a rainbow crystal toward LV.999, and eventually hold the huge blue sword at the top.
Data table
- #
- 1
- Ladder stage
- LV.1 stick
- What it marks
- The start of every new hunter. Fine for the first packs on tropical islands — not fine for the volcano or the giant gorilla.
- #
- 2
- Ladder stage
- Steel or gold blades
- What it marks
- The first real merge off the stick — the upgrade to target in your first hour.
- #
- 3
- Ladder stage
- Cave gem sword
- What it marks
- The jungle cave reward on the ladder.
- #
- 4
- Ladder stage
- Rainbow crystal LV.999
- What it marks
- A long mid-ladder stretch, not a single click — farm, merge, farm, merge.
- #
- 5
- Ladder stage
- Huge blue Rank 999 sword
- What it marks
- The end goal players chase — large, obvious, and expensive in time even though the game is free to play.
You do not jump from the stick to the top — you climb through steel, gold, cave gem, and rainbow crystal first. Two boundaries on this list: "Rank 999" is the name players use for the huge blue sword at the top of the ladder, not an official in-game label, and the stages are a snapshot of the blades shown in official art rather than datamined damage stats.
How merging works: Base, Cash, and F to select
The game's own description sets the rules: "Merge Swords to unlock stronger ones," "Return to your Base to upgrade and merge your Swords!," "Your Swords collect Loot offline," and the controls "E - Attack, R - Toggle Auto Attack, F - Select Sword." Merging runs on cash through the farm loop: loot drops, you convert loot to cash, and cash is what merges cost at your Base. Each run ends in the same decision — either merge at base or park the sword for offline loot. After a merge, press F to select the new blade; merge and forget F, and you can spend a whole farm run looking like you still have a stick. Bulk merging works too — gameplay shows three swords merged for a better one, and a ten-sword merge that produced a single tier 2 sword.
Buying swords, and names and tiers seen in gameplay
The named swords and tiers below come from gameplay footage, so treat them as observations rather than a stats table. One session buys swords at base with cash, then merges ten at once and lands an edge blade at Edge tier four — noting that the merge skipped saber, so a merge can jump past a named rung. Another session holding 5 billion cash buys a new sword for 30K (the only purchase price shown), pulls Valor at tier five, and earlier receives a sword from a free gift. An early merge in another session yields a tier 2 sword. The footage shows no price table, no per-sword damage numbers, and no rarity or drop rates — none of those are documented for any named sword yet.