Sword Hunter Raids Guide: Status, Team Rules, and Boss Fight
Co-op Raids are live in Sword Hunter.
Quick answer
Co-op Raids are live in the current World 2 ('[🔥 W2]') era of Sword Hunter — the game description opens with 'Co-op Raids are HERE! Team up with other players, take on powerful enemies, and earn exclusive rewards!' That announcement is the only raid detail published so far: no entry point, matchmaking flow, encounter list, party-size rule, or named raid rewards. The team play you can concretely prepare for today is the documented co-op structure — 12-player servers, merged blades, and the giant gorilla group fight.
- See the Codes page for available codes, rewards, and redemption steps.
- Documented team rules: servers hold 12 players; the island, packs, and giant gorilla are shared, while wallets, eggs, and merge tables stay private.
- Documented group fight: the giant gorilla — merge your blade first (co-op does not lower the requirement), toggle R for the long hit, save E for Catches.
- See the Codes page for available codes, rewards, and redemption steps.

Raid status and access: what the announcement actually covers
The World 2 ('[🔥 W2]') game description, mirrored across the game's official listing pages and crediting developer Blade Evolution Tycoon, opens with the raid announcement: "Co-op Raids are HERE! Team up with other players, take on powerful enemies, and earn exclusive rewards!" Dexerto's Sword Hunter codes guide (updated September 23, 2026) independently treats raids as shipped content: "With raids now part of the game as well, there is even more to work toward."
That pitch is the entire raid rule set published so far. No entry point, menu location, matchmaking flow, unlock level, or gear gate for the formal Co-op Raids mode has been released, and the description text itself flips between update eras — some listings still showed "Co-op Raids are coming soon!" as late as September 26, 2026. Check the live Roblox description before relying on either version, and treat the in-game menus as the final word on raid access.
Co-op server rules: 12 players, shared world, private wallets
Group play runs on 12-player servers: "Sword Hunter servers hold 12 players. Friends can team up in the same world." The design splits into shared and private halves — "a shared island, shared packs, a shared giant gorilla, and private wallets, eggs, and merge tables." Everything the party fights over is shared; everything earned is individual. The farm loop does not change in a crowd: select a sword with F, auto-attack with R, convert loot, walk home, merge. The game's update history corroborates the 12-player server size and friend teaming, and dates the game's release to July 31, 2026.
The routing rule for a full server: pick one pack and stack. Call a beach, a cave mouth, or a volcano pad, then stay until the loot is worth converting — "Twelve hunters on one dense pack convert loot faster than twelve hunters sightseeing on twelve beaches." This 12-player cap is the only documented team-size fact; raid-specific party-size and formation rules remain unpublished.
The giant gorilla group fight
The encounter co-op parties actually form for is the giant gorilla — and precision matters here: this is boss play on the shared island, where "raid" is used only colloquially ("A full lobby of sticks is not a raid; it is a wipe screenshot"). It is not a documented encounter of the formal Co-op Raids mode. The fight's rules:
Checklist
- Merge your blade first
Co-op does not lower the blade requirement. If the boss deletes you, you are early — go back to the early-game hunter plan.
- Bring hunters who can stand therehigh
The giant gorilla is the landmark on official art and the mid-to-late farm after steel is equipped.
- Toggle R for the long hit
Save E for a Catch on the walk in — not for panic mashing through the boss health bar.
- Don't treat the boss as a pet
A gorilla companion is a different creature obtained through pet hatching, not this boss.
After the kill: convert loot, spend at your own table
Completion of a group kill is about the loot loop rather than the screenshot: "After the kill, convert loot. A party that only takes the postcard has not used co-op." Cash is then spent at your own merge table — wallets stay private on the shared island — using merge swords and the sword rankings. The etiquette standard for a party worth repeating: shared packs, no stolen Catches, no fake carries. "Twelve hunters is a farm. It is not a second inventory."
For the formal raid mode, completion conditions and reward specifics beyond the "exclusive rewards" phrase remain unpublished — there are no raid drop tables, drop rates, or named raid rewards to list yet.
Code rewards and redemption
A raid-themed code is separate from raid gameplay and does not establish raid rewards or rules. See the Codes page for available codes, rewards, and redemption steps.
What to recheck after each update
The raid description has changed between update eras. Read the live Roblox description and raid interface for the available mode and its rules.