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Sword Hunter Sword Merging: Merge Location, Inputs, and Results

Sword Hunter sword merging happens at your Base: convert Loot to Cash, combine swords to unlock stronger ones, and climb the merge chain from the LV.1 stick toward Rank 999.

Quick answer

Sword Merging is Sword Hunter's sword progression mechanic, and it happens at your Base rather than out in the hunting field. The game's own description tells you to “Return to your Base to upgrade and merge your Swords!” and sums up the mechanic as “Merge Swords to unlock stronger ones.”

  • Location: your Base. An earlier listing variant of the game description phrases it as “Upgrade and Merge Swords at your Base” alongside “Turn Loot into Cash.”
  • Effect: merging unlocks stronger swords — “Merge Swords to unlock stronger ones.”
  • Input chain: “Monsters drop loot, loot becomes cash, and cash is spent at base to climb the sword ladder.”
  • Pairing: merging is one base activity alongside upgrading — the description names both together as “upgrade and merge your Swords.”

What a merge requires: Loot, Cash, and swords

Merging runs on the loot-to-cash economy. Monsters drop Loot, you convert Loot into Cash, and Cash is the resource merges consume — player guides state it plainly: “Cash is what merges cost,” and “loot becomes cash, and cash merges swords at base.” Cash and Loot directly speed up the whole base routine: “Cash and Loot let you upgrade and merge swords at your base faster.” Code rewards feed the same pipeline — a cash code “belongs in the next merge, not in a pile you never convert.”

One spending caution travels with the input: “check the sword tier list before you dump cash into a dead merge.” Exact Cash prices per merge aren't stated anywhere in the game's text, so read the cost shown on the merge prompt at your Base before you spend.

The farm-to-merge loop

Monster farming feeds every merge: “You hunt, loot drops, loot becomes cash, and cash merges swords at base. Pets and offline collection ride on top of that engine. If the farm is wrong, the merge ladder stalls even when you know the Rank 999 goal by name.” Broader press coverage describes the same cycle: “battling monsters, collecting Loot, merging swords, and hatching Pets as you work toward stronger gear.”

Redeem steps

  • Select your current sword with F.
  • Walk into a pack your blade can actually kill.
  • Toggle auto-attack on with R.
  • Stay inside the pack until loot piles up.
  • Convert loot to cash.
  • Either merge at base or park the sword for offline loot.

What merges look like in actual play

The details below come from gameplay recordings, so treat them as observed behavior rather than printed rules:

Checklist

  • Observed merge inputs

    A player at the base buys additional swords and merges them together — “let's buy another sword. Merge three to for better sword.” That three-sword count is a recording observation, not an official rule about how many swords a merge consumes.

  • Observed merge result

    The merge produces a new sword — the narrator first mistakes it for a hammer, then corrects himself: “Oh, no. It's a sword. We got a sword.”

  • Observed merge prompt

    An in-game “merge deal” names the output sword and its damage: “There's a merge deal. What are we merging? Oh, okay. A new sword. Edge. Damage 50.”

Result rules: stronger swords, repeat merges, and reselecting your blade

Three result rules hold across the game's own text and player guides.

First, the outcome is a stronger weapon — the game description's own line is “Merge Swords to unlock stronger ones.”

Second, merging repeats rather than finishing in one click. The rainbow crystal stage is “a long mid ladder, not a single click. You will farm, merge, farm, merge,” and game updates extend the same pattern: “A new sword tier is another merge rung,” with a new code acting as “cash, luck, an egg, or a blade so the rung is cheaper.”

Third, a merge does not by itself change the blade you are swinging. The controls guidance describes F as covering “swapping blades after a merge” and warns about “swinging a stick after you merged” — meaning you need to select the merged blade before it takes effect. The official description confirms the control itself as “F - Select Sword,” but the reselect-after-merge step is player guidance rather than official game text.

The merge chain: LV.1 stick to Rank 999

You start with a LV.1 stick, move through steel and gold blades, pick up a cave gem sword, push a rainbow crystal toward LV.999, and eventually hold the huge blue Rank 999 sword.

Comparison

Comparison
OrderSwordWhere it sits on the ladder
1LV.1 stickThe start of every new hunter; fine for the first packs on tropical islands, not fine for the volcano or the giant gorilla.
2Steel or gold bladesThe first real merge off the stick; the upgrade the beginner guide wants in hour one.
3Cave gem swordThe jungle cave reward on the ladder; packs that ignored the stick start falling over.
4Rainbow crystal LV.999A long mid ladder, not a single click; you will farm, merge, farm, merge.
5Huge blue Rank 999 swordThe end goal players chase; large, obvious, and expensive in time even though the game is free to play.

Sword Hunter's wiki matches the same ladder at both ends: “Stick to steel still happens at your base,” and “Rank 999 rainbow and blue remain merge flags.” These are the named milestones — the tiers between them don't carry published names, so follow your merge menu in-game for the exact next rung.

Keep merge details current

Sword Hunter's own description text has differed between updates, so merge details can shift along with it. After a major Sword Hunter update, re-check the merge location at your Base, what the merge prompt asks for, and the rungs of the ladder in-game before relying on older details.