Skip to main content

Sword Hunter Monster Farming: Loop, Monsters, Drops, and Area Progression

How Sword Hunter monster farming works: the hunt, loot, cash, and merge loop with E/R/F controls, named monsters and the gorilla boss, Loot and egg drops, and how sword tier and new areas gate where you farm.

Quick answer

Monster farming is the engine under every other Sword Hunter system: you hunt monsters, they drop Loot, Loot becomes cash, and cash merges swords at base. Pets and offline collection ride on top of that engine — your swords collect Loot offline — and the official game goal compresses the cycle to 'Defeat Monsters and turn Loot into Cash.'

  • The loop: pick a pack your sword can damage, attack with E, hold the pack with auto-attack (R), convert loot to cash, then merge swords at base and re-select your new blade with F.
  • Named farm targets from guides and gameplay footage: slimes, foxes, wolves, birds, gorillas, vexes, and boars seen at level 60 and above, plus the giant red gorilla boss as a later target.
  • Drops: Loot on kills (it converts to cash), a pet egg seen dropping from slimes in gameplay footage, and 2x Money / 2x Luck boosts that make every kill worth more while active.
  • Gating: the LV.1 stick is fine for the first tropical-island packs but not for the volcano or the giant gorilla — sword tier decides which packs are worth farming.

A farming session, step by step

A session is just the loop run back to back:

Redeem steps

  • Start on the tropical islands with your LV.1 stick

    Hunt the nearest monsters for loot — loot converts to cash, and merges happen at your base.

  • Walk to the nearest monster pack your current sword can actually damage
  • Attack with E, then toggle auto-attack on with R

    Stay inside the pack instead of chasing stragglers across the beach.

  • Use F to select or switch swords

    The same three keys cover swapping blades after a merge, so re-select each time you merge.

  • Collect the loot drops and convert them to cash

    Cash is what merges cost.

  • Return to your base to upgrade and merge swords

    Then head back out to a pack your new blade damages faster.

  • Ignore the giant red gorilla boss until you have a merged blade

Busy servers and playing with friends

Server density affects farming output, and a full server works as a farm amplifier: twelve hunters on one dense pack convert loot faster than twelve hunters sightseeing on twelve beaches. Playing with friends does not change the loop itself — select a sword with F, auto-attack with R, convert loot, walk home, merge. Inviting a friend changes the pace, not the steps.

Monsters named in Sword Hunter

Guides and gameplay footage name these monsters. This is not a complete bestiary with per-area levels or HP, but it is enough to plan early sessions:

Checklist

  • Slimes

    Farmable from the first minute of play; gameplay footage shows attacking slimes until one drops a pet egg ('attack to get an egg').

  • Foxes

    Listed among creatures that show a catch prompt; footage also shows fox packs that can out-level a new hunter ('these guys are too strong').

  • Wolves

    Named in guides' catch-prompt lists (wolf, fox, slime, or bird); official art is described as showing E Catch on wolves.

  • Birds

    Named in the same catch-prompt lists alongside wolves, slimes, and foxes.

  • Gorillas

    Appear in the pets guide's catch-prompt list; they are separate from the giant red gorilla boss, which is a fight target.

  • Vexes

    Named in early gameplay footage as a fight target ('Try fighting vexes').

  • Boars

    Shown at level 60 and above in one area; one player avoided them ('I don't think I stand a chance against them'). The transcript spells the name 'bores'.

The giant red gorilla boss

The one boss named as a farm target is the giant red gorilla. It is a later farm target rather than a first-hour one: new players are told to ignore the boss until they have a merged blade, and group activities list 'farm the gorilla' among the things that follow merging swords and hatching pets. The boss's exact location, HP, respawn timer, and reward list are not documented, so check what the fight actually costs and drops in game before planning around it.

What monsters drop

The universal drop from monsters is Loot. The drop economy is a single line: monsters drop loot, loot becomes cash, and cash is spent at base to climb the sword ladder. One extra drop type appears in gameplay footage — slimes dropped a pet egg ('it says attack to get an egg' … 'We finally got an egg from those slimes') — which is an observed drop from one session, not a rule for every monster. Temporary boosts raise per-kill value: 2x Money and 2x Luck make every kill worth more during their active window. Exact loot-to-cash conversion values, drop rates, and per-monster drop lists are not published, so judge a farm spot by the cash it produces per session rather than per-kill math.

Sword tier and areas: where you can farm

Monster strength scales with area progression, and sword tier gates which packs are worth farming — the official pitch is 'Explore new areas, defeat stronger Monsters, collect rare Pets, and become more powerful!' Concretely, a hunter starts with a LV.1 stick on the tropical islands. The stick is fine for the first packs on tropical islands, but not fine for the volcano or the giant gorilla. The cave gem sword — the jungle cave reward on the sword ladder — makes packs that ignored the stick start falling over. If your attack does nothing, you are probably on a pack your current sword cannot hurt: back up to weaker monsters. New areas extend the loop rather than replace it — a new area is another farm, another rung in the same hunt–loot–merge cycle.

Loop details, monster levels, and area names are version-sensitive. After a major Sword Hunter update, re-check the E/R/F controls, pack strengths, and area layout in game before settling into long farm sessions.